01
CONCEPT
Vector Basics, Unit Vectors & Components
In one line
A vector has a size and a direction and adds by the triangle law. Split it into î, ĵ, k̂ parts and every vector sum becomes simple algebra.
A vector has a size and a direction and adds by the triangle law. Split it into î, ĵ, k̂ parts and every vector sum becomes simple algebra.
SCALARS AND VECTORS
2.1.1 Scalars and vectors
- Scalar: magnitude only (mass, time, work, energy). Added like ordinary numbers.
- Vector: magnitude and direction, and it must obey the laws of vector addition (displacement, velocity, force, momentum, torque).
- Electric current has a direction but adds like a number, so it is a scalar.
- Pressure, stress, moment of inertia: neither a plain scalar nor a vector (tensors).
TYPES
2.1.2 Types of vectors
| Type | Meaning |
|---|---|
| Equal | same size, same direction |
| Parallel | same direction: A = nB, n > 0 |
| Anti-parallel | opposite direction: A = nB, n < 0 |
| Collinear | along the same line (parallel or anti-parallel) |
| Zero (null) | zero size, any direction |
| Coplanar | lie in one plane; any two vectors are coplanar |
| Polar | start from a point: displacement, force |
| Axial | along the axis of rotation: ω, torque, angular momentum |
- Parallel vectors have equal ratios of components: AxBx = AyBy = AzBz.
- Multiplying by −1 reverses the direction.
UNIT VECTOR
2.1.3 Unit vector
- A unit vector has size 1 and no unit: it only gives the direction.
- For a unit vector a î + b ĵ + c k̂: a² + b² + c² = 1.
- Unit vector along a sum: add first, then divide by the size of the sum.
ORTHOGONAL UNIT VECTORS
2.1.4 î, ĵ, k̂
Right-handed axes: curl the fingers from x to y, the thumb gives z
- î, ĵ, k̂ are unit vectors along x, y and z.
- They form a right-handed set.
RESOLUTION
2.1.5 Resolution into components
R split into Rx along X and Ry along Y
- θ is measured from the x-axis. If the angle is given from the y-axis, the y-part takes the cosine.
- A component can never be bigger than the vector itself.
- Two vectors are added part by part: (Ax + Bx) î + (Ay + By) ĵ.
3-D COMPONENTS
2.1.6 Components in space
R is the diagonal of the box with edges Rx, Ry, Rz
DIRECTION COSINES
2.1.7 Direction cosines
- α, β, γ = angles with the x, y and z axes.
- î + ĵ + k̂ makes the same angle with all three axes: cos α = 1√3, α ≈ 54.7°.
- In a plane: cos²α + cos²β = 1, so α + β = 90°.
POSITION VECTOR
2.1.8 Position and displacement vectors
- Point P(x, y, z): position vector r = x î + y ĵ + z k̂.
- From (x₁, y₁, z₁) to (x₂, y₂, z₂): displacement = (x₂ − x₁) î + (y₂ − y₁) ĵ + (z₂ − z₁) k̂.
02
CONCEPT
Addition & Subtraction of Vectors
In one line
Two vectors at angle θ add to R² = A² + B² + 2AB cos θ. To subtract, add the reversed vector: cos θ just changes sign.
Two vectors at angle θ add to R² = A² + B² + 2AB cos θ. To subtract, add the reversed vector: cos θ just changes sign.
TRIANGLE LAW
2.2.1 Triangle law
Head of A joined to the tail of B; R closes the triangle
- Place the vectors head to tail. The resultant goes from the first tail to the last head.
- Vector addition is commutative and associative: A + B = B + A.
PARALLELOGRAM LAW
2.2.2 Parallelogram law
A and B from one point O; R is the diagonal OC
- θ = angle between A and B (tails together). α = angle of R with A.
- R leans towards the bigger vector.
SPECIAL CASES
2.2.3 Special cases
| θ | R | Note |
|---|---|---|
| 0° | A + B | maximum |
| 90° | √A² + B² | perpendicular |
| 120° (A = B) | A | resultant equals each vector |
| 180° | |A − B| | minimum |
- Two unequal vectors can never add to zero.
- Fewest vectors that add to zero: 2 if equal, 3 if unequal and coplanar, 4 if not coplanar.
- If A + B = C with A² + B² = C², then A ⟂ B (e.g. 3, 4, 5).
POLYGON LAW
2.2.4 Polygon law
A, B, C, D head to tail; R closes the polygon
- If the vectors form a closed figure taken in order, their sum is zero.
- A + B + C = 0 ⇒ the three vectors are coplanar.
SUBTRACTION
2.2.5 Subtraction of vectors
A − B is A + (−B): the other diagonal
- Subtraction is not commutative: A − B = −(B − A).
- A + B and A − B are the two diagonals of the same parallelogram.
- Reversing one vector: |A + B|² + |A − B|² = 2(A² + B²).
JEE · NEET
Corner
Equal vectors at angle θ
- Then |A − B||A + B| = tan θ2.
- n equal vectors at equal angles round a point add to zero: the angle between neighbours is 2π ÷ n.
Polygon with centre O
- For a regular polygon with centre O, the vectors from O to all the vertices add to zero.
- So from one vertex A: sum of AX over the other vertices = nAO (n = number of vertices).
03
CONCEPT
Scalar (Dot) Product
In one line
A·B = AB cos θ is a number. It is zero when the vectors are perpendicular: the most asked idea in MHT CET.
A·B = AB cos θ is a number. It is zero when the vectors are perpendicular: the most asked idea in MHT CET.
DEFINITION
2.3.1 Definition
B cos θ is the part of B along A
- Positive for acute θ, zero for 90°, negative for obtuse θ.
- Maximum AB at θ = 0°; for θ = 90° it is 0.
PROPERTIES
2.3.2 Properties
- Commutative: A·B = B·A.
- Distributive: A·(B + C) = A·B + A·C.
- A·A = A², so A = √(A·A).
- î·î = ĵ·ĵ = k̂·k̂ = 1 and î·ĵ = ĵ·k̂ = k̂·î = 0.
COMPONENT FORM
2.3.3 In components
- Multiply like components and add.
- A missing component is 0.
ANGLE
2.3.4 Angle between two vectors
PERPENDICULAR
2.3.5 Perpendicular vectors
- Use it to find an unknown component: put the dot product equal to zero.
- (A + B) ⟂ (A − B) ⇔ A² − B² = 0 ⇔ |A| = |B|.
- |A + B| = |A − B| ⇔ A ⟂ B.
PROJECTION
2.3.6 Projection (component) along a vector
- The component is a number; the projection vector points along B.
- Zero projection ⇔ perpendicular.
IN PHYSICS
2.3.7 Dot product in physics
| Quantity | As a dot product |
|---|---|
| Work | W = F·s = Fs cos θ |
| Power | P = F·v |
| Magnetic flux | φ = B·A |
| Dipole energy | U = −p·E, U = −M·B |
04
CONCEPT
Vector (Cross) Product
In one line
|A × B| = AB sin θ, pointing perpendicular to both by the right-hand rule. Its size is the area of the parallelogram.
|A × B| = AB sin θ, pointing perpendicular to both by the right-hand rule. Its size is the area of the parallelogram.
DEFINITION
2.4.1 Definition
C = A × B is perpendicular to the plane of A and B
- n̂ is perpendicular to both A and B.
- Right-hand rule: curl the fingers from A to B through the smaller angle; the thumb gives A × B.
- Maximum AB at 90°; zero at 0° or 180°.
PROPERTIES
2.4.2 Properties
- Not commutative: A × B = −B × A. The sizes are equal.
- Distributive: A × (B + C) = A × B + A × C.
- A × A = 0 (null vector).
- A × B = 0 ⇔ A and B are parallel or anti-parallel.
- A × B is perpendicular to A + B and to A − B.
UNIT VECTORS
2.4.3 Cross products of î, ĵ, k̂
Clockwise order gives +, the other way gives −
- î × î = ĵ × ĵ = k̂ × k̂ = 0.
COMPONENT FORM
2.4.4 In components (determinant)
- Write î ĵ k̂ in the first row, A in the second, B in the third, and expand.
- Mind the minus sign on the ĵ term.
AREA
2.4.5 Area
- A and B are the two adjacent sides (or the two diagonals give twice the area: area = ½|d₁ × d₂|).
DOT AND CROSS
2.4.6 Dot and cross together
- Dot = cross in size ⇒ θ = 45°. Cross = √3 × dot ⇒ θ = 60°.
- Then put θ in R² = A² + B² ± 2AB cos θ.
IN PHYSICS
2.4.7 Cross product in physics
| Quantity | As a cross product |
|---|---|
| Torque | τ = r × F |
| Angular momentum | L = r × p |
| Linear velocity | v = ω × r |
| Magnetic force | F = q(v × B) |
| Torque on a dipole | τ = p × E, M × B |
JEE · NEET
Corner
Scalar triple product
- A·(B × C) = 0 ⇔ A, B, C are coplanar.
- It is the determinant of the three rows of components.
EXAM-DAY CARD
Just see this before the exam
 = A|A|
unit vector
cos α = AxA
direction cosines
Rmax = A + B
addition
A·B = AB cos θ
dot product
A·B = 0
perpendicular
|A × B| = AB sin θ
cross product
FORMULA SHEET
Whole chapter on one page
Unit vector
 = A|A|
a² + b² + c² = 1
parallel: equal component ratios
Components
Ax = A cos θ, Ay = A sin θ
A = √(Ax² + Ay² + Az²)
cos²α + cos²β + cos²γ = 1
Addition
R² = A² + B² + 2AB cos θ
tan α = B sin θA + B cos θ
|A − B| ≤ R ≤ A + B
Subtraction
|A − B|² = A² + B² − 2AB cos θ
A = B, R = A ⇒ θ = 120°
Dot product
A·B = AB cos θ = AxBx + AyBy + AzBz
⟂ ⇔ A·B = 0
component = A·BB
Cross product
|A × B| = AB sin θ
î × ĵ = k̂, ĵ × k̂ = î, k̂ × î = ĵ
area = |A × B|, triangle ½|A × B|
TOP MISTAKES
Avoid these = easy marks
MISTAKE ✗
|A − B| = √(A² + B² + 2AB cos θ)
Perpendicular ⇒ A × B = 0
ĵ × î = k̂
Unit vector of A + B = Â + B̂
CORRECT ✓
Minus sign: √(A² + B² − 2AB cos θ)
Perpendicular ⇒ A·B = 0
ĵ × î = −k̂ (anticlockwise order)
Add first, then divide by |A + B|