Physics Circle home Home Practice Hub Register / Login

Home›Study material›Ray Optics

Theory · Physics Circle Master Book

Ray Optics

01
CONCEPT

Reflection & Mirrors

In one line
Light falling on a polished surface comes back into the same medium. This is reflection.
LAWS

9.1.1 Laws of reflection

∠i = ∠r
  1. Angle of incidence = angle of reflection.
  2. Both angles are measured from the normal.
  3. Incident ray, normal and reflected ray lie in one plane.
  4. Speed, wavelength and frequency do not change.
irnormalincidentreflectedmirror
i and r are measured from the normal
PLANE MIRROR

9.1.2 Image in a plane mirror

  1. Image is virtual and erect.
  2. Image is of the same size: m = +1.
  3. Image is laterally inverted (left ↔ right).
  4. Image is as far behind the mirror as the object is in front.
  1. Full image of a person needs a mirror of half his height.
  2. Mirror turned through θ ⇒ reflected ray turns through 2θ.
uuOIvirtual
Image distance = object distance
INCLINED MIRRORS

9.1.3 Number of images

n = 360°θ − 1
360°θObjectImages n
evenanywhere360°θ − 1
oddon the bisector360°θ − 1
oddnot on the bisector360°θ
  1. Mirrors at 90° ⇒ 3 images.
  2. Mirrors at 60° ⇒ 5 images.
OI₁I₂I₃M₁M₂90°
Mirrors at 90°: three images
SPHERICAL MIRRORS

9.1.4 Concave and convex

FCPconcave (converging)FCPconvex (diverging)
Parallel rays meet at F (concave) or seem to come from F (convex)
f = R2
  1. Concave mirror converges light.
  2. Uses of concave: shaving mirror, headlight reflector, telescope.
  3. Convex mirror diverges light.
  4. Convex always gives an erect, diminished image.
  5. Use of convex: rear-view mirror (wide field of view).
SIGN CONVENTION

9.1.5 New Cartesian

  1. Measure all distances from the pole P.
  2. Along the incident light: +. Against it: −.
  3. Heights above the axis: +. Below: −.
  4. Real object: u is always negative.
  5. Concave mirror: f negative. Convex mirror: f positive.
MIRROR FORMULA

9.1.6 Linking u, v and f

1v + 1u = 1f
m = hiho = −vu
  1. m negative ⇒ real, inverted image.
  2. m positive ⇒ virtual, erect image.
  3. Concave mirror, real image n times the object:
|u| = f(n + 1n)  ·  |v| = f(n + 1)
IMAGE FORMATION

9.1.7 Where is the image?

FCPOIConcave, object beyond C: real, diminished
FCPOIConcave, object between C and F: real, enlarged
FCPOIConcave, object between F and P: virtual, enlarged
FPOIConvex: virtual, erect, diminished
Object atImage atNature and size
infinityFreal, inverted, point-sized
beyond Cbetween F and Creal, inverted, diminished
CCreal, inverted, same size
between C and Fbeyond Creal, inverted, enlarged
Finfinityreal, inverted, very large
between F and Pbehind the mirrorvirtual, erect, enlarged
convex: anywherebetween P and Fvirtual, erect, diminished
JEE · NEET

Corner

Real and virtual objects
real object → virtual imageOIvirtual object → real imageOIconcave mirror: real imageIconvex mirror: virtual imageIconvex lens: real imageOIconcave lens: virtual imageI
Real and virtual objects and images
Vector form of reflection
r̂ = î − 2(î · n̂) n̂
  1. Component along the normal reverses; component along the mirror stays the same.
Moving object, moving mirror
OIuu(A) mirror at rest: image uOIurest2u(B) mirror moving: image 2u
Image speed: u for a moving object, 2u for a moving mirror
vimage = 2vmirror − vobject
  1. All velocities measured along the normal.
  2. Component along the mirror is the same for object and image.
Mirror to see the whole wall behind
wallHELdd
Person in the middle of the room
Lmin = H3
Speed of image (spherical mirror)
vimage = −(vu)² vobject
  1. Along the axis the image moves opposite to the object.
  2. Perpendicular to the axis: vimage = m vobject.
Axial and areal magnification
mL = −v₂ − v₁u₂ − u₁  ·  small object: mL = −m²
areal magnification mA = m²
Newton’s formula and graphs
x₁x₂ = f²
  1. x₁, x₂ are measured from F.
  2. 1v against 1u: straight line of slope −1.
  3. u against v (real images): rectangular hyperbola.
  4. A mirror dipped in a liquid keeps the same f.
Practise PYQs on this topicReflection & Mirrors · 54 questions with solutions
02
CONCEPT

Refraction, Glass Slab & Apparent Depth

In one line
Light bends when it goes from one medium into another, because its speed changes. This is refraction.
REFRACTION

9.2.1 Rarer and denser media

  1. Light is faster in an optically rarer medium.
  2. Light is slower in an optically denser medium.
  3. Bigger difference in speeds ⇒ more bending.
  4. Rarer → denser: bends towards the normal.
  5. Denser → rarer: bends away from the normal.
irrarerdensertowards normal: δ = i − rirdenserrareraway from normal: δ = r − i
Deviation on refraction at a plane surface
SNELL’S LAW

9.2.2 The law of refraction

sin isin r = 1μ2 = μ₂μ₁
μ₁ sin i = μ₂ sin r
  1. Incident ray, refracted ray and normal lie in one plane.
  2. μ sin θ stays the same across any number of parallel boundaries.
REFRACTIVE INDEX

9.2.3 How much a medium slows light

μ = cv
  1. μ is a scalar: no unit, no dimension.
  2. Smallest value is 1 (vacuum); air ≈ 1.
Mediumμ
Glass1.5 (32)
Water1.33 (43)
Diamond2.4 (125)
Air≈ 1.0003
1μ2 = μ₂μ₁ = v₁v₂ = λ₁λ₂
  1. Frequency does not change on refraction.
  2. Speed and wavelength both fall by the factor μ.
  3. So λmedium = λμ.
DEPENDENCE OF μ

9.2.4 What μ depends on

μ = A + Bλ²  (Cauchy)
  1. Nature of the two media.
  2. Colour of light: λred > λviolet ⇒ μred < μviolet.
  3. Temperature: μ decreases as temperature rises.
REVERSIBILITY

9.2.5 Light can retrace its path

1μ2 = 12μ1
1μ2 × 2μ3 × 3μ1 = 1
1231₁μ₂ × ₂μ₃ × ₃μ₁ = 1
Light through several layers
APPARENT DEPTH

9.2.6 Object in the denser medium, observer in the rarer

OIrealapparentwater (μ)air
The bottom seems raised
μ = real depthapparent depth = hh′
shift d = h − h′ = h(1 − 1μ)
  1. Real depth > apparent depth.
  2. Water (μ = 43): shift = h4.
  3. Glass (μ = 32): shift = h3.
SEVERAL LAYERS

9.2.7 Immiscible liquids in a vessel

apparent depth = d₁μ₁ + d₂μ₂ + d₃μ₃ + …
μcombination = d₁ + d₂ + …d₁μ₁ + d₂μ₂ + …
  1. Two liquids of equal depth: μ = 2μ₁μ₂μ₁ + μ₂.
μ₁, d₁μ₂, d₂μ₃, d₃Oreal
Each layer adds dμ
OBJECT IN THE RARER MEDIUM

9.2.8 Observer in the denser medium

μ = h′h
  1. Object seems farther: apparent > real.
  2. Shift d = (μ − 1)h.
  3. Water: h3. Glass: h2.
  4. Example: a fish sees a bird higher than it is.
OO′ (seen)eyehairwater (μ)
Object in air seen from water
GLASS SLAB

9.2.9 Lateral shift and normal shift

irdtglass, μ
Emergent ray ∥ incident ray
lateral shift d = t sin(i − r)cos r
  1. The two faces are parallel.
  2. Emergent ray ∥ incident ray (e = i).
  3. Net deviation is zero; only a sideways shift.
OO′xtμ
A slab moves the point of convergence away
normal shift x = t(1 − 1μ)
  1. An ink dot under a slab appears raised by x.
  2. A converging beam meets x farther away.
OPTICAL PATH

9.2.10 Equivalent distance in vacuum

optical path = μx
t = μxc
  1. Distance light would cover in vacuum in the same time.
  2. Number of waves in thickness t: N = μtλ
μxlight
Path x inside a medium μ
BREWSTER’S ANGLE

9.2.11 Reflected and refracted rays at 90°

tan ip = μ
ip + r = 90°
  1. At ip the reflected light is completely plane polarised.
  2. Reflected ray ⊥ refracted ray.
ip90°tan ip = μ
At ip, reflected ⊥ refracted
JEE · NEET

Corner

Lateral magnification inside a medium
  1. Object of height x inside medium μ₁, seen from medium μ₂ along the normal.
image length = μ₂μ₁ x
Apparent speed
  1. An object moving at v inside water (seen from air) appears to move at vμ.
  2. A bird diving at v (seen by a fish) appears to move at μv.
Practise PYQs on this topicRefraction, Glass Slab & Apparent Depth · 87 questions with solutions
03
CONCEPT

Total Internal Reflection

In one line
Light going from a denser to a rarer medium at an angle greater than the critical angle is reflected back completely.
CRITICAL ANGLE

9.3.1 When the refracted ray grazes the surface

SCi < Ci = Ci > C: TIRdenserrarer
Three rays from a source under water
  1. As i increases (denser → rarer), r increases.
  2. At i = C, the refracted ray grazes the surface (r = 90°).
  3. For i > C, no light is refracted: all of it is reflected.
sin C = 1μ = μrarerμdenser
sin C = vdenservrarer = λdenserλrarer
CONDITIONS

9.3.2 For total internal reflection

  1. Light must travel from a denser to a rarer medium.
  2. Angle of incidence must be greater than C.
DEPENDENCE OF C

9.3.3 What the critical angle depends on

  1. Colour: μviolet > μred ⇒ Cviolet < Cred.
  2. Pair of media: larger ratio of indices ⇒ smaller C.
  3. Temperature: μ falls as temperature rises ⇒ C increases.
Pair of mediaC
glass → air42°
water → air49°
diamond → air24°
APPLICATIONS

9.3.4 Where TIR is used

  1. Brilliance of diamond: small C ⇒ light is trapped by repeated TIR.
  2. Mirage (deserts) and looming (cold countries): TIR in air layers of different density.
  3. Totally reflecting prism (45°–90°–45°, μ ≥ √2): turns light through 90° or 180° — periscope, binoculars.
turned through 90°turned through 180°
Totally reflecting prisms
OPTICAL FIBRE

9.3.5 Light pipe

cladding (lower μ)core (higher μ)
Light guided by repeated TIR
  1. Each fibre has a core and a cladding.
  2. μcore > μcladding.
  3. Light inside meets the wall at more than C ⇒ repeated TIR.
  4. Works even when the fibre is bent.
  5. Used in medical endoscopy and in communication.
CIRCLE OF LIGHT

9.3.6 A source or an eye under water

CCeye of fish or diver2rh
Light leaves only through a circle of radius r
r = h tan C = h√(μ² − 1)
  1. A source at depth h lights only a circle of radius r on the surface.
  2. A disc of radius r on the surface cuts off all the light.
  3. A fish sees the whole outside world inside a cone of half-angle C.
Practise PYQs on this topicTotal Internal Reflection · 64 questions with solutions
04
CONCEPT

Spherical Surfaces & Lens Maker’s Formula

In one line
A lens is a transparent medium bounded by two refracting surfaces, at least one of them curved. Each surface refracts light on its own.
REFRACTION AT A CURVED SURFACE

9.4.1 One spherical surface

OIPμ₁μ₂ (> μ₁)uv
Refraction at a convex surface
μ₂v − μ₁u = μ₂ − μ₁R
  1. Light goes from medium μ₁ into medium μ₂.
  2. u, v and R are measured from the pole P.
  3. R is + when the centre of curvature is on the side light goes to.
TYPES OF LENSES

9.4.2 Convex and concave

123456convexconcave
1 biconvex · 2 plano-convex · 3 concavo-convex · 4 biconcave · 5 plano-concave · 6 convexo-concave
  1. Convex lenses are thicker at the middle; they converge light (in air).
  2. Concave lenses are thinner at the middle; they diverge light (in air).
  3. A ray through the optical centre goes on undeviated.
FconvexFconcave
Convex: rays meet at F. Concave: rays seem to come from F
  1. Focus F: where rays parallel to the axis meet (convex) or seem to come from (concave).
  2. f is + for a convex lens and − for a concave lens.
LENS MAKER’S FORMULA

9.4.3 f from shape and material

R₁R₂μF
R₁ and R₂ of the two surfaces
1f = (μ − 1)(1R₁ − 1R₂)
  1. Biconvex lens: R₁ = +R, R₂ = −R.
  2. f depends on μ, so it is different for each colour.
Lensff for μ = 1.5
equiconvex (R, R)R2(μ − 1)R
plano-convexRμ − 12R
equiconcave−R2(μ − 1)−R
plano-concave−Rμ − 1−2R
  1. Grinding one face of an equiconvex lens flat doubles f and halves P.
LENS IN A LIQUID

9.4.4 Only the relative index matters

1fl = (μμl − 1)(1R₁ − 1R₂)
flfa = μ − 1μμl − 1
μliquid < μconvergingμliquid = μno effectμliquid > μdiverging
A convex lens in three liquids
  1. μl < μ: still converging, but f increases (power falls).
  2. μl = μ: f = ∞; the lens becomes invisible.
  3. μl > μ: nature reverses; convex lens diverges.
  4. An air bubble (convex shape) in water acts as a diverging lens.
JEE · NEET

Corner

Magnification at a curved surface
m = μ₁vμ₂u
Practise PYQs on this topicSpherical Surfaces & Thin Lenses · 112 questions with solutions
05
CONCEPT

Thin Lens Formula, Magnification & Power

In one line
For a thin lens, the object distance u, image distance v and focal length f are linked by the lens formula.
LENS FORMULA

9.5.1 Linking u, v and f

1v − 1u = 1f
m = hiho = vu = ff + u = f − vf
  1. Use the sign convention: u negative for a real object.
  2. m negative ⇒ real, inverted image.
  3. m positive ⇒ virtual, erect image.
POWER

9.5.2 Converging or diverging ability

P = 1f (m) = 100f (cm) dioptre
  1. Convex lens: P positive. Concave lens: P negative.
  2. Small change: Δff = −ΔPP.
CONVEX LENS

9.5.3 Where is the image?

FF2F2FOIObject beyond 2F: real, diminished
FF2F2FOIObject at 2F: real, same size
FF2F2FOIObject between F and 2F: real, enlarged
FF2F2FOIObject between F and O: virtual, enlarged
Object atImage atNature and size
infinityFreal, inverted, point-sized
beyond 2Fbetween F and 2Freal, inverted, diminished
2F2Freal, inverted, same size
between F and 2Fbeyond 2Freal, inverted, enlarged
Finfinityreal, inverted, very large
between F and Osame side as objectvirtual, erect, enlarged
CONCAVE LENS

9.5.4 Always virtual

FF2F2FOIConcave: virtual, erect, diminished
  1. Image is always virtual, erect, diminished.
  2. Image lies between the optical centre and F.
  3. Object at F ⇒ image at f2, m = 12.
USEFUL RESULTS

9.5.5 Asked often

real image n times: |u| = f(n + 1n), v = f(n + 1)
  1. Minimum distance between object and its real image = 4f (u = v = 2f).
  2. Equal-size image on a screen: lens midway, u = v = 2f.
  3. Covering part of the lens keeps the whole image; only brightness falls.
DISPLACEMENT METHOD

9.5.6 Two positions, two sharp images

f = D² − x²4D  ·  O = √(I₁I₂)
  1. Object and screen are D apart (D > 4f).
  2. Two lens positions x apart give sharp images I₁ and I₂.
JEE · NEET

Corner

Axial and areal magnification (lens)
mL = (vu)² = (ff + u)²  ·  mA = m²
Speed of image (lens)
vimage = (vu)² vobject = (ff + u)² vobject
  1. An object moving from ∞ to F towards a convex lens: image moves slowly at first, then very fast.
Newton’s formula (lens)
f² = x₁x₂
  1. x₁, x₂ are measured from the first and second principal foci.
Practise PYQs on this topicSpherical Surfaces & Thin Lenses · 112 questions with solutions
06
CONCEPT

Combination of Lenses

In one line
Thin lenses in contact simply add their powers.
LENSES IN CONTACT

9.6.1 Add the powers

1F = 1f₁ + 1f₂ + …  ·  P = P₁ + P₂ + …
F = f₁f₂f₁ + f₂  ·  m = m₁ × m₂ × …
  1. Equal convex and concave lenses in contact: P = 0, F = ∞ (acts like a glass plate).
  2. The combination is diverging if the concave lens is stronger.
  3. n identical lenses in contact: P = nP₁.
SEPARATED LENSES

9.6.2 Distance d apart

FF₁dL₁ (f₁ > 0)L₂ (f₂ < 0)
Convex and concave lenses d apart
1F = 1f₁ + 1f₂ − df₁f₂
P = P₁ + P₂ − dP₁P₂
  1. Use d in metre when P is in dioptre.
  2. Parallel beam in, parallel beam out: d = f₁ + f₂ (f₂ negative for concave).
CUTTING A LENS

9.6.3 What happens to f

f, P⇒cut ⊥ axiseach: 2fcut along axiseach: f
Two ways of cutting a biconvex lens
  1. Cut along the axis: each half has the same f; image intensity falls.
  2. Cut perpendicular to the axis: each part is plano-convex, f doubles, P halves.
  3. The two plano-convex parts put back together give f again.
JOINING LENSES

9.6.4 Lenses fitted together

plano-convex (n₁) in plano-concave (n₂): F = Rn₁ − n₂
  1. Two plano-convex lenses of μ₁ and μ₂ (radius R) make a biconvex lens: 1F = μ₁ − 1R + μ₂ − 1R.
  2. Liquid filling the gap between two lenses acts as a third lens (concave if the gap is biconcave).
SILVERED LENS

9.6.5 In short

1F = 2fl + 1fm
  1. Plano-convex silvered on the plane face: F = f2.
  2. Silvered on the curved face: F = R2μ.
JEE · NEET

Corner

Silvered lens
plane face silveredcurved face silvered
A silvered lens behaves as a mirror
1F = 2fl + 1fm  (P = 2Pl + Pm)
  1. Plano-convex, plane face silvered: F = R2(μ − 1).
  2. Plano-convex, curved face silvered: F = R2μ.
  3. Biconvex (equal R), one face silvered: F = R2(2μ − 1).
Lens–mirror systems
  1. Find the lens image first; it is the object for the mirror.
  2. Light returns through the lens: apply the lens formula again.
  3. Image coincides with the object when rays hit the mirror normally: at its centre of curvature (curved mirror) or parallel to the axis (plane mirror at the lens focus).
Practise PYQs on this topicCombination of Lenses · 82 questions with solutions
07
CONCEPT

Prism

In one line
A prism bends light towards its base at both faces. The deviation is least when the ray passes symmetrically.
REFRACTION THROUGH A PRISM

9.7.1 Angles in a prism

δAieμ
Minimum deviation: ray inside parallel to the base
r₁ + r₂ = A
δ = i + e − A
  1. A = angle of prism, i = angle of incidence, e = angle of emergence.
  2. r₁, r₂ = angles of refraction at the two faces.
MINIMUM DEVIATION

9.7.2 Symmetric path

μ = sin(A + δm2)sin(A2)
  1. At minimum deviation i = e and r₁ = r₂ = A2.
  2. In an equilateral prism the ray inside is parallel to the base.
  3. δm = 2i − A.
  4. The same δ occurs for two angles: i and e can be swapped.
i = eδmiδ
δ–i graph: one minimum at i = e
ConditionResult
δm = Aμ = 2 cos(A2), so √2 < μ < 2
μ = cot(A2)δm = 180° − 2A
THIN PRISM

9.7.3 Small angle A

δ = (μ − 1)A
in a liquid: δl = (μμl − 1)A
  1. Glass prism (μ = 1.5) in water: δ falls to one-fourth of its value in air.
  2. Hollow prism filled with liquid: μl = 1 + δA.
NORMAL INCIDENCE AND EMERGENCE

9.7.4 One face at 0°

CaseConditionResult
normal incidencei = 0, r₁ = 0r₂ = A, sin e = μ sin A
normal emergencee = 0, r₂ = 0r₁ = A, sin i = μ sin A
thin prism, normal emergence—i = μA
GRAZING AND NO EMERGENCE

9.7.5 TIR at the second face

e = 90°r₂ = CA
Grazing emergence
  1. Grazing emergence: r₂ = C, so r₁ = A − C and sin i = μ sin(A − C).
  2. No emergence for any i when A > 2C.
  3. With normal incidence, no emergence when μ > cosec A.
SILVERED PRISM

9.7.6 Ray retraces its path

r₁ = AA
Ray returns along the same path
  1. The ray must strike the silvered face normally, so r₁ = A.
  2. μ = sin isin A.
  3. If i = 2A, then μ = 2 cos A.
JEE · NEET

Corner

Maximum deviation
i = 90°grazing incidence: δ is maximumA
Grazing incidence
  1. i = 90° ⇒ r₁ = C, r₂ = A − C.
e = sin⁻¹[sin(A − C)sin C]
δmax = π2 + e − A
Practise PYQs on this topicPrism, Dispersion & Scattering · 96 questions with solutions
08
CONCEPT

Dispersion, Aberration & Scattering

In one line
White light splits into colours because μ depends on wavelength: violet bends most, red least.
DISPERSION

9.8.1 Splitting of white light

white lightredvioletθ
Violet deviates more than red
  1. μviolet > μred ⇒ δviolet > δred.
  2. Speed in glass: vviolet < vred.
  3. Same angle of incidence ⇒ different angles of refraction for each colour.
angular dispersion θ = δV − δR = (μV − μR)A
dispersive power ω = δV − δRδ = μV − μRμ − 1
  1. Mean μ = μV + μR2.
  2. ω depends only on the material, not on A.
COMBINATION OF PRISMS

9.8.2 Crown and flint prisms

crownflintRVtwo prisms: no mean deviation, colours spread
Two prisms placed opposite to each other
AimCondition
dispersion without deviation(μ₁ − 1)A₁ = (μ₂ − 1)A₂
deviation without dispersion (achromatic)ω₁δ₁ + ω₂δ₂ = 0
CHROMATIC ABERRATION

9.8.3 Colours focus at different points

FVFRwhite lightfV < fR
fV < fR
  1. μV > μR ⇒ fV < fR (convex lens).
  2. Image of a white object is coloured and blurred.
  3. Removed by an achromatic doublet: convex crown + concave flint.
achromatic doublet: ω₁f₁ + ω₂f₂ = 0  ⇒  ω₁P₁ = −ω₂P₂
SPHERICAL ABERRATION

9.8.4 Point object, blurred image

marginalparaxialmarginal rays focus nearer the lens
Marginal and paraxial rays
  1. Marginal rays focus nearer the lens than paraxial rays.
  2. The smallest blur patch is the circle of least confusion.
  3. Reduced by stops, or by a plano-convex lens.
RAINBOW

9.8.5 Dispersion in rain drops

PrimarySecondary
inside a drop2 refractions + 1 TIR2 refractions + 2 TIR
angle at the eye≈ 42°≈ 51° (above primary)
coloursred outside, violet insidereversed, fainter
  1. A rainbow is seen with the sun behind the observer.
  2. Interference plays no part.
SCATTERING

9.8.6 Why the sky is blue

intensity of scattered light ∝ 1λ⁴
  1. Blue is scattered most ⇒ the sky looks blue.
  2. At sunrise and sunset the sun looks red.
  3. Clouds (large drops) scatter all colours equally ⇒ white.
  4. Danger signals are red: least scattered.
JEE · NEET

Corner

Other defects of images
  1. Coma: a point object off the axis gives a comet-shaped image.
  2. Curvature: best image lies on a curved surface, not a plane.
  3. Distortion: magnification differs across the object; straight lines look curved.
  4. Astigmatism: image of an off-axis point spreads along the axis.
  5. Chromatic aberration: fR − fV = ωf, where f = √(fRfV).
More on scattering
  1. Elastic (Rayleigh): wavelength unchanged.
  2. Inelastic (Raman effect): scattered light changes wavelength.
Colours of objects
  1. Opaque objects: colour by selective reflection (a rose reflects red).
  2. Transparent objects: colour by selective transmission (red glass passes red).
  3. Spectral primary colours: red, green, blue (together: white).
  4. Pigment primary colours: red, yellow, blue (together: black).
Spectra
  1. Emission spectrum: light given out by a source — continuous (hot solids), line (atoms), band (molecules).
  2. Absorption spectrum: dark lines or bands where the medium absorbs light.
  3. Fraunhofer lines: dark lines in sunlight, absorbed by gases in the sun’s atmosphere.
  4. Spectrometer: collimator + prism table + telescope; measures μ of a prism or liquid.
  5. Direct vision spectroscope: n crown and (n − 1) flint prisms give dispersion without deviation.
Practise PYQs on this topicPrism, Dispersion & Scattering · 96 questions with solutions
09
CONCEPT

Human Eye & Microscopes

In one line
A microscope makes a small near object look bigger by increasing the angle it subtends at the eye.
HUMAN EYE

9.9.1 In short

  1. Eye lens forms a real, inverted image on the retina.
  2. Ciliary muscles change its focal length (accommodation).
  3. Normal eye: near point D = 25 cm, far point ∞.
  4. Persistence of vision ≈ 110 s.
myopia: image before retinacorrected: concave lens
DefectCorrection
myopia (far point closer than ∞)concave lens, f = −(far point)
hypermetropia (near point beyond 25 cm)convex lens
presbyopia (old age)bifocal lens
astigmatismcylindrical lens
SIMPLE MICROSCOPE

9.9.2 One convex lens of short focal length

FOI
Object inside F: virtual, erect, enlarged image
image at D: M = 1 + Df
image at ∞ (relaxed eye): M = Df
  1. Also called a magnifying glass or reading lens.
  2. Smaller f ⇒ larger M.
  3. fred > fblue ⇒ M is smaller in red light.
COMPOUND MICROSCOPE

9.9.3 Objective + eyepiece

objectiveeyepieceABA′B′A″B″
Final image A″B″: virtual, inverted
  1. Objective: small f and small aperture.
  2. Eyepiece: larger f and larger aperture.
  3. Objective gives a real, inverted, enlarged image.
  4. Final image is virtual, inverted, enlarged.
M = mo × me
image at D: M = −vouo(1 + Dfe), L = vo + ue
image at ∞: M = −vouo · Dfe, L = vo + fe
M ≈ Lfo · Dfe
  1. Larger M needs small fo and small fe.
  2. Longer tube ⇒ larger M.
RESOLVING POWER

9.9.4 Of a microscope

RP = 2μ sin θλ
  1. Use shorter λ or oil between object and objective (larger μ) to raise RP.
JEE · NEET

Corner

Parts of the eye
corneaeye lensscleraretinayellow spotblind spotciliary muscle
Human eye
  1. Eye lens behaves as a convex lens (μ ≈ 1.437).
  2. Yellow spot: most sensitive; blind spot: no sensitivity (optic nerve).
  3. Resolving limit of the eye ≈ 1′ = (160)°.
  4. Binocular vision: seeing with two eyes gives depth.
Power of correcting lenses
  1. Myopia, far point d: concave lens, f = −d.
  2. Can see up to x, wants to see up to y: f = xyx − y.
  3. Hypermetropia, near point d: convex lens, f = dDd − D, P = d − DdD.
Camera
f-number = focal lengthaperture
  1. Time of exposure t ∝ (f-number)²; for fixed aperture, I t = constant.
  2. Larger f-number ⇒ smaller aperture ⇒ longer exposure, larger depth of focus.
Simple microscope held at distance a from the eye
mD = 1 + D − af  ·  m∞ = D − af
Practise PYQs on this topicOptical Instruments & the Eye · 55 questions with solutions
10
CONCEPT

Telescopes & Resolving Power

In one line
A telescope makes a distant object subtend a larger angle at the eye: it looks nearer, not bigger.
ASTRONOMICAL TELESCOPE

9.10.1 Refracting type

image at foobjective (large fo)eyepieceL = fo + fe
Normal adjustment: final image at ∞
  1. Objective: large f and large aperture.
  2. Eyepiece: small f and small aperture.
  3. Final image is virtual, inverted and small.
normal adjustment: M = −fofe, L = fo + fe
image at D: M = −fofe(1 + feD), L = fo + ue
  1. High M ⇒ large fo, small fe.
  2. Doubling fe halves M.
OTHER TELESCOPES

9.10.2 Erect images

TelescopeLengthImage
astronomicalfo + feinverted
terrestrial (erecting lens of focal length f)fo + 4f + feerect
Galilean (concave eyepiece)fo − feerect
REFLECTING TELESCOPE

9.10.3 Concave mirror as objective

secondaryeyepieceprimaryfrom a star
Light reflected to an eyepiece by a secondary mirror
M = fofe
  1. No chromatic aberration (mirrors reflect all colours alike).
  2. Parabolic mirror ⇒ no spherical aberration.
  3. A large mirror is easier to make and support than a large lens.
  4. The secondary mirror sends light out of the tube to the eyepiece.
RESOLVING POWER

9.10.4 Seeing two close stars as two

dθ = 1.22λa  ·  RP = 1dθ = a1.22λ
  1. a = diameter (aperture) of the objective.
  2. Large aperture ⇒ higher resolving power and brighter image.
  3. RP does not depend on the focal length.
  4. RP ∝ 1λ.
JEE · NEET

Corner

Terrestrial and Galilean telescopes
TelescopeM (normal)M (image at D)Length
terrestrialfofefofe(1 + feD)fo + 4f + fe
Galileanfofefofe(1 − feD)fo − fe
Brightness and binoculars
brightness ratio β = D²d²
  1. D = diameter of the objective, d = diameter of the eye pupil.
  2. Binocular: two telescopes side by side with totally reflecting prisms; erect image, shorter tube, 3D view.
Photometry
  1. Radiant flux R: total energy given out per second (W).
  2. Luminous flux φ: visible light given out per second (lumen).
  3. Luminous efficiency η = φR.
luminous intensity L = φω (candela)  ·  φ = 4πL
illuminance I = φA (lux)
point source: I = Lr²  ·  line source: I ∝ 1r
Lambert’s cosine law: I = L cos θr²
photometer: L₁L₂ = (r₁r₂)²
Practise PYQs on this topicOptical Instruments & the Eye · 55 questions with solutions
EXAM-DAY CARD

Just see this before the exam

Ray Optics
1v + 1u = 1f
mirror
μ = cv = sin isin r
Snell
sin C = 1μ
TIR
1v − 1u = 1f
thin lens
δ = (μ − 1)A
thin prism
M = fofe
telescope
FORMULA SHEET

Whole chapter on one page

Mirrors

i = r, δ = 180° − 2i

n = 360°θ − 1

f = R2, 1v + 1u = 1f

m = −vu

Refraction

μ = cv, μ₁ sin i = μ₂ sin r

d = t sin(i − r)cos r

happ = Σ tμ

x = t(1 − 1μ)

TIR

sin C = 1μ

denser → rarer, i > C

r = h√(μ² − 1)

tan ip = μ

Lenses

μ₂v − μ₁u = μ₂ − μ₁R

1f = (μ − 1)(1R₁ − 1R₂)

1v − 1u = 1f, m = vu

P = P₁ + P₂ − dP₁P₂

Prism & colours

A = r₁ + r₂, δ = i + e − A

μ = sin(A + δm2)sin(A2)

δ = (μ − 1)A

ω = μv − μrμ − 1

Instruments

simple: M = 1 + Df

compound: M ≈ (Lfo)(Dfe)

telescope: M = fofe

dθ = 1.22λD

TOP MISTAKES

Avoid these = easy marks

MISTAKE ✗

Dropping the signs of u, v, f

Lens in liquid: using μ instead of μμl

TIR from rarer to denser

Cut lens: f always halves

CORRECT ✓

Measure from P; along light: +

1fl = (μμl − 1)(1R₁ − 1R₂)

TIR only denser → rarer, i > C

Along axis: same f; across: 2f