Inertia, Momentum & F = ma
A body changes its motion only when a net external force acts on it, and the force equals the rate of change of momentum.
4.1.1 Inertia
- Inertia is the property by which a body cannot change its state of rest or uniform motion by itself.
- It is not a physical quantity: no unit, no dimension.
- It depends only on mass, not on velocity.
- A point mass is a body whose size is negligible compared with the distance it covers.
| Inertia of | Example |
|---|---|
| rest | Passenger thrown back when a bus starts; dust leaves a beaten carpet; coin falls in a glass when the card is flicked |
| motion | Passenger falls forward when a bus stops; athlete runs before a long jump |
| direction | Stone flies off along the tangent when the string breaks; mud leaves a wheel along the tangent |
- Bullet on a window: very short contact, so only a small part of the glass moves ⇒ a clean hole.
- Ball on a window: longer contact ⇒ the whole pane cracks.
- Sudden jerk on B: inertia of M stops the force reaching A ⇒ B breaks.
- Steady pull on B: tension in A is more by Mg ⇒ A breaks.
4.1.2 Newton’s first law
- A body stays at rest or in uniform straight-line motion unless an external force acts on it.
- Net force zero ⇒ acceleration zero.
- No force is needed to keep a body moving uniformly in a straight line.
- The first law defines force and inertia.
4.1.3 Linear momentum
- Vector, along the velocity.
- Unit: kg m s⁻¹. Dimension: [MLT⁻¹].
- Same momentum: the lighter body moves faster.
4.1.4 Newton’s second law
- Force and acceleration are in the same direction.
- F = ma holds when mass stays constant.
4.1.5 Units of force
| Unit | Value |
|---|---|
| 1 N | 1 kg m s⁻² = 10⁵ dyne |
| 1 kgf | 9.8 N |
| 1 gf | 980 dyne |
4.1.6 Useful results from F = ma
- Find a first, then multiply by m.
- Two forces at an angle: find the resultant first, then divide by m.
- Momentum after falling a height h: p = m√(2gh), so p ∝ √h.
Force Vectors, Spring & Variable Forces
Force is a vector: apply F = ma separately along each axis. When the force varies, integrate.
4.2.1 Kinds of force
- Contact forces: friction, normal reaction, tension, viscous force.
- Field forces: gravitation, electric, magnetic.
- Conservative: gravitational, electric, elastic. Non-conservative: friction, viscous.
| Force | Strength order |
|---|---|
| nuclear | strongest |
| electromagnetic | next |
| weak | next |
| gravitational | weakest |
4.2.2 What a force does
| Situation | Effect |
|---|---|
| force too small | body stays at rest |
| force along motion | speed rises |
| force against motion | speed falls |
| force ⟂ velocity (uniform circle) | only direction changes |
| force at another angle | both change |
4.2.3 Components: one equation per axis
- Motion along each axis is independent of the others.
- A force along z changes only vz.
- Given position r(t): differentiate twice to get a, then F.
- Given force F: divide by m, then use v = u + at and r = ut + ½at² for each axis.
4.2.4 Spring force: Hooke’s law
- k = spring constant, unit N m⁻¹.
- Negative sign: force opposes the extension.
- Same spring: extension is proportional to the tension.
4.2.5 Variable force
| Force depends on | Example | Method |
|---|---|---|
| time | charge in alternating field | a = F ÷ m, then integrate |
| position | spring, gravitation | v dv = a dx |
| velocity | viscous drag, magnetic force | separate v and t |
Corner
- Use a = F ÷ m, then integrate: v = ∫a dt and x = ∫v dt.
- Area under the F–t graph gives the change in momentum.
- Separate the variables: v dv = a(x) dx.
- v = c√x means a = c²2, a constant.
- Falling through a viscous medium: speed rises and settles at the terminal value mgk.
- Drag F = −kv²: use 1v − 1v₀ = ktm.
- Ball thrown up with constant air drag: ascent is quicker than descent.
Equilibrium, Third Law & Frames
Forces in equilibrium add up to zero. Forces always come in action–reaction pairs on different bodies.
4.3.1 Concurrent forces
- Equilibrium: no change in the state of rest or uniform motion.
- Three forces in equilibrium form a closed triangle, taken in order.
- If a particle at rest has F₂ and F₃ balancing F₁, removing F₁ gives a = F₁ ÷ m.
4.3.2 Lami’s theorem
- Each force goes with the sine of the angle between the other two.
4.3.3 Strings in equilibrium
- Horizontal pull F at a point of a rope, rope at θ with the vertical:
- Turning effect: the door needs F × (distance from the hinge) to stay the same.
4.3.4 Newton’s third law
- Forces occur in pairs; a single isolated force is not possible.
- Action and reaction act on different bodies, so they never cancel.
- True whether the bodies are at rest or moving.
- Swimming, gun recoil, a rebounding ball.
- Walking is hard on sand or ice: the reaction is small.
4.3.5 Frames of reference
| Inertial | Non-inertial |
|---|---|
| at rest or uniform velocity | accelerated |
| Newton’s laws hold | Newton’s laws need a pseudo force |
| bus at constant velocity, lift at constant speed | car on a curve, lift accelerating, plane taking off, merry-go-round, train slowing down |
- Earth can be taken as inertial for a falling apple, but not for the motion of planets.
4.3.6 Pseudo force
- The bob tilts opposite to the acceleration.
- It acts only for an observer in the accelerated frame.
Impulse
A large force acting for a short time is measured by its total effect: impulse, which equals the change in momentum.
4.4.1 Impulse of a force
- Vector, along the force.
- Unit: N s or kg m s⁻¹. Dimension: [MLT⁻¹].
- Impulsive force rises from zero to a peak and falls back to zero.
4.4.2 Impulse–momentum theorem
- Hit back along the same line: use Δv = v + u, because the direction reverses.
- Ball rebounding from a wall with the same speed:
- Dropped from height h₁, rebounds to h₂:
- Hits a wall at angle θ with the wall and returns at the same angle: only the normal part changes.
- Turning with the same speed: force is along Δv = v₂ − v₁, not along v₂.
4.4.3 F–t graph: area gives impulse
- Area under the F–t graph = impulse = change in momentum.
- Starting from rest: v = area ÷ m.
- Given F(t): integrate over the time it acts.
4.4.4 Time of contact
- A fielder draws the hands back: longer contact, less force.
- Jumping on sand is safe; china wares are packed in straw.
Momentum Conservation, Machine Gun & Rocket
With no external force, total momentum of a system stays constant. Force is what changes momentum per second.
4.5.1 Conservation of momentum
- Fext = 0 ⇒ total p is constant.
- Momentum of each part may change; the sum does not.
- It is equivalent to Newton’s third law.
- The law holds in every inertial frame.
4.5.2 Recoil of a gun
- Negative sign: recoil is opposite to the bullet.
- Heavier gun ⇒ smaller recoil.
- Held tight to the shoulder: gun and shooter act as one larger mass.
4.5.3 Explosion
- Find each mass from the ratio first.
- Heaviest part flies opposite to the resultant of the other two.
4.5.4 Machine gun
- Put m in kg.
- Each bullet carries momentum mv away from the gun in one shot.
4.5.5 Conveyor belt and jets
- Sand falling on a belt moving at constant v: F = Mv where M is in kg per second.
- Water stopped by a palm: F = ρAv².
4.5.6 Rocket in short
- u = speed of exhaust gases.
- Rocket needs no air: it pushes on its own gases.
Corner
- m₀ = initial mass, m = mass at time t, mr = mass of the empty rocket, u = exhaust speed.
- Thrust F = u dmdt (gravity neglected).
- Lift-off with acceleration a: u dmdt = m(g + a).
- Just lifting off: u dmdt = mg.
- Sand on a conveyor belt, dust on a satellite, water hitting a palm.
- Water jet: F = ρAv² if it stops; F = 2ρAv² if it bounces back.
Free-Body Diagram & Apparent Weight
A weighing machine reads the normal reaction R, not mg. R changes with the acceleration of the lift.
4.6.1 Free-body diagram
- Draw one body by itself.
- Show every force acting on it, none it exerts on others.
- Choose an axis along the acceleration.
- Write ΣF = ma along it and ΣF = 0 across it.
4.6.2 Apparent weight in a lift
| Lift | Equation | Reading R |
|---|---|---|
| at rest | R − mg = 0 | mg |
| constant velocity | R − mg = 0 | mg |
| accelerating up, a | R − mg = ma | m(g + a) > mg |
| accelerating up, g | R − mg = mg | 2mg |
| accelerating down, a | mg − R = ma | m(g − a) < mg |
| free fall, a = g | mg − R = mg | zero (weightless) |
| down, a > g | mg − R = ma | negative: body sticks to the ceiling |
- What counts is the direction of acceleration, not of velocity.
- Going up and slowing down is the same as accelerating down.
- Spring balance in a lift reads the apparent weight.
- A perfect physical balance is not affected: both pans change alike.
4.6.3 Two readings: finding real weight
4.6.4 Cable tension
- Use the total mass of the lift and people.
- Acceleration from tension: Ma = T − Mg; positive means upward.
- Body in a lift dropped: lift observer sees g − a; ground observer sees g.
- Floor yielding under a load: R = m(g − a).
4.6.5 Climbing a rope
| Motion | Tension |
|---|---|
| climbing up with a | m(g + a) |
| climbing down with a | m(g − a) |
| uniform speed | mg |
- Rope breaks if T exceeds its limit.
- Rope limit Tmax < mg: climbing down is the only choice, so that m(g − a) ≤ Tmax.
4.6.6 Balloon dropping mass
- Upthrust U stays the same when ballast is dropped.
- Write one equation before and one after, then eliminate U.
Contact Forces, Strings & Massive Rope
Treat the whole system first to get a. Then take one part to get the force between the parts.
4.7.1 Block on a smooth floor
| Case | R | a |
|---|---|---|
| horizontal pull | mg | F ÷ m |
| pull at θ above | mg − F sin θ | F cos θm |
| push at θ below | mg + F sin θ | F cos θm |
4.7.2 Block on a smooth incline
- Same height: t ∝ 1sin θ.
- Same length: t ∝ 1√(sin θ).
- A lift at uniform velocity makes no change.
4.7.3 Blocks in contact
- Three blocks, pushed at m₁: f₁₂ = (m₂ + m₃)Fm₁ + m₂ + m₃ and f₂₃ = m₃Fm₁ + m₂ + m₃.
- Contact force = (mass in front) × a.
4.7.4 Blocks joined by strings
- Tension = (mass behind) × a.
- Vertical pull: T = (mass below)(g + a).
- Constant speed: net force on every block is zero.
4.7.5 Massive rope
- Tension changes along the rope, largest at the end pulled.
- Rod joining two blocks is treated the same way: count half its mass.
4.7.6 Spring balance
- Two light balances in series both read the full weight.
- Balance at rest or in uniform motion reads mg.
- Pulley efficiency: output work ÷ input work.
Corner
- x is measured from the end where F is applied.
- Rope hanging by its own weight: T at distance x from the lower end = ML x g.
- A spring cannot change its length at once, so its force stays the same just after a string is cut.
- A string force drops to zero at once.
- Spring cut into lengths: k l stays constant.
Pulley Systems
A light string over a smooth pulley has the same tension on both sides. Connected bodies share one acceleration.
4.8.1 Two hanging masses: Atwood machine
- Equal masses: a = 0, T = mg.
- Extra mass m on one of two blocks M: driving force mg, total mass 2M + m.
4.8.2 Three hanging masses
4.8.3 Block on a table, other hanging
4.8.4 Block on an incline, other hanging
- If the system is at rest: T = m₂g = m₁g sin θ.
- Then the plane pushes m₁ with R = m₁g cos θ.
4.8.5 Double incline
4.8.6 Block between two pulleys
4.8.7 Chain over a pulley
- Chain of length L with l on one side.
- Treat the two parts as two masses.
4.8.8 Thread lifted or lowered
4.8.9 How to solve pulley problems
- Draw a free-body diagram for each block.
- Mark a in the direction of likely motion.
- Write one equation per block; add to eliminate T.
Corner
- Length of string stays fixed: this gives the relation between accelerations.
- Block on the fixed string side moves twice as far.
- Tensions on the two sides are now different.
- Wedge free to slide: acceleration of the block relative to the wedge is
Friction Basics
Friction opposes relative motion or its tendency. Static friction adjusts itself up to a limit; kinetic friction is steady.
4.9.1 Types of friction
- Static: no motion yet. F = P, a self-adjusting force.
- No pull on a block at rest: friction is zero.
- Limiting: maximum static friction, just before motion.
- Kinetic: during motion; stays the same at any speed.
- μ has no unit and no dimension.
- μ depends on the materials and nature of the surfaces.
- μ does not depend on the area of contact.
- Rolling friction < kinetic friction < limiting friction.
4.9.2 Graph of friction against applied force
- OA: static friction rises with the applied force.
- A: limiting friction.
- BC: kinetic friction, flat.
- So a–t graph for F = kt: zero first, then a jump up and a straight line.
4.9.3 Friction can cause motion
- Walking: foot pushes the ground back; friction pushes you forward.
- Cycling: friction on the rear wheel is forward, on the front wheel backward.
- If ma < μmg, friction = ma, not μmg.
- Advantages: walking, brakes, writing, belts.
- Disadvantages: heat, wear, loss of energy.
- Reduce it with polishing, lubricants, ball bearings, streamlining.
4.9.4 Angle of friction
4.9.5 Block on a wall
- Friction holds up the weight.
- Extra upward push: friction can reverse.
- Maximum upward force: mg + μF.
4.9.6 Pull and push at an angle
| Case | R | To just move |
|---|---|---|
| pull | mg − P sin α | P = μmgcos α + μ sin α |
| push | mg + P sin α | P = μmgcos α − μ sin α |
- Pull is easier: R is smaller, so friction is smaller.
- Moving block: ma = P cos α − μR.
4.9.7 Stopping by friction
- Distance does not depend on mass (given u).
- Bag on a moving belt: slip distance relative to the belt is the same formula with v.
4.9.8 Hanging mass, rough table
Corner
- μr has the dimension of length.
- Rolling friction is much less than sliding friction.
- Pulling is easier than pushing, because a pull reduces R.
- Rope pulled by a person standing on the body: draw the free-body diagram of the person and the body separately.
Friction on an Incline
On a rough slope, friction acts opposite to the motion or its tendency. At the angle of repose, tan α = μ.
4.10.1 Angle of repose
- Angle of repose = angle of friction.
- Constant-velocity slide: μk = tan θ.
- Then the contact force from the plane = mg, straight up.
- Block at rest below the limit: f = mg sin θ, not μR.
- g changes (rocket, lift) but μ = tan θ stays: g cancels.
4.10.2 Sliding down a rough incline
- Friction acts up the plane.
- Smooth plane: a = g sin θ.
4.10.3 Sliding up a rough incline
- Up is slower to last, down takes longer: tdown > tup.
4.10.4 Force along the plane
| Aim | Force |
|---|---|
| just move up | mg sin θ + μmg cos θ |
| just stop sliding down | mg sin θ − μmg cos θ |
| accelerate up at a | mg sin θ + μmg cos θ + ma |
- Range of force keeping it at rest: Fdown to Fup.
- If 2 N down and 10 N up are the limits: f = 6 N and mg sin θ = 4 N.
4.10.5 Rough vs smooth: time of descent
- n = 2 ⇒ μ = 0.75.
- 50% more time means n = 1.5.
4.10.6 Half rough, half smooth
- Energy from the full slope = friction work on the rough half.
4.10.7 Hanging mass, rough incline
4.10.8 Work against friction
Corner
- Block stays at rest as long as dydx ≤ μ.
- Find x from dydx = μ, then put it in y(x).
- θ = angle of friction, λ = slope, α = angle of P with the plane.
Two-Body Friction
Friction between two surfaces gives the upper block its acceleration. It can do this only up to amax = μg.
4.11.1 Block on block
- Up to Fmax both move together.
- With a rough floor, add the floor friction:
4.11.2 Hanging chain
4.11.3 Insect in a bowl
4.11.4 Block on a cart
- Blocks pressed on a wall: treat them as one to find the friction from the wall.
4.11.5 Rotor
Corner
- F ≤ μsmg: both move together.
- F > μsmg: A slips.
- Friction between the blocks is what moves the upper block.
- Floor also rough: replace F by F − μ′(m + M)g.
- Momenta are equal and opposite, so S falls as the mass squared.
Just see this before the exam
Whole chapter on one page
p = mv, F = dpdt = ma
F = −kx, k l = constant
F₁sin α = F₂sin β = F₃sin γ
F = mg tan θ, T = mgcos θ
I = ∫F dt = Δp, rebound: 2mv
vG = −mBmG vB
n = Fmv, F = v dmdt
Thrust = u dmdt = m(g + a)
Up: R = m(g + a)
Down: R = m(g − a)
mg = Rup + Rdown2
T = (M + m)(g + a)
a = FΣm, f = (mass in front)a
T = (mass behind)a
a = m₂ − m₁m₂ + m₁ g
T = 2m₁m₂m₁ + m₂ g
Fl = μsR, Fk = μkR
tan θ = μ, amax = μg
S = u²2μg, t = uμg
m₂ = μm₁
a = g(sin θ ∓ μ cos θ)
μ = tan θ(1 − 1n²)
Fmax = μ(m + M)g
l′ = μlμ + 1, amin = gμ
Avoid these = easy marks
Ball turned back: Δv = v − u
Lift reading always equals mg
Block at rest: friction = μR
Action and reaction cancel
Direction reverses: Δv = v + u
R = m(g ± a), up or down
Static: friction = applied force
They act on different bodies